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Mythic Marilith
Large outsider (chaotic demon evil extraplanar mythic), CE
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Armor Class: 19
Hit Points: 344 (16d10+256)
Speed: 40 ft.
Initiative: 4
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STR: 31 (10) DEX: 19 (4) CON: 32 (11)
INT: 18 (4) WIS: 18 (4) CHA: 27 (8)
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Saves: STR: 16 DEX: 10 CON: 17
INT: 4 WIS: 4 CHA: 8
Skills: 6 + ability mod for (Acrobatics, Bluff, Diplomacy, Fly, Intimidate, Knowledge (engineering), Perception, Sense Motive, Stealth, Use Magic Device)
Languages: Abyssal, Celestial, Draconic; telepathy 100 ft.
CR: 21(42000 xp)
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Space: 10 / Reach: 10
Melee attacks:
+16 longsword +16/+16/+16/+16 (2d6+12 plus poison), 5 +16 longswords +16 (2d6+7 plus poison), tail slap +16 (2d6+5 plus grab)
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Special: change shape (any animal, humanoid, or giant; shapechange)
Feats: Bleeding CriticalM, Combat ExpertiseM, Combat Reflexes, Critical FocusM, Improved Critical (longsword)M, Improved Disarm, Power Attack, Weapon Focus (longsword)
Environment: any (Abyss)
Organization: solitary, pair, or platoon (1 marilith, 1-3 glabrezus, and 3-14 babaus)
Treasure: double (6 mwk longswords, other treasure)
Source: Mythic Adventures
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